Why I made it
Putting a web page into 3D did not feel native to a headset, or interesting. I wanted to know what presenting work should be like when you are in the room with it, and what browsing could feel like when the web becomes spatial.
I chose a simple, almost PlayStation 2 vocabulary on purpose: plain rooms, soft light, and movement you already know from games, plus looking around with your head in a headset. It renders fast, it is reassuring to navigate, and the work is what you look at.