Walk in, look around, open something.

Rooms connect through doorways. Works hang where you would expect them. Move with the keys or the sticks, look with the mouse or your head.

Gaze and pinch, or mouse and keys.

The same rooms work with a headset and with a browser. Nothing is hidden behind either.

Why I made it

Putting a web page into 3D did not feel native to a headset, or interesting. I wanted to know what presenting work should be like when you are in the room with it, and what browsing could feel like when the web becomes spatial.

I chose a simple, almost PlayStation 2 vocabulary on purpose: plain rooms, soft light, and movement you already know from games, plus looking around with your head in a headset. It renders fast, it is reassuring to navigate, and the work is what you look at.

Details

Headset
Apple Vision Pro, in Safari
Browser
Any WebGL-capable browser
Built with
WebXR, three.js