Why I made it
Static recompilation lets a classic game run natively on modern hardware, free of the machine it was written for: higher resolution, higher frame rates, widescreen, and room for features that were never possible. I care about this because so many games I love never got a remaster or a modern port.
A community of tool authors and porters is making this happen, one game at a time. My part is the website: the information architecture, the presentation, and the publishing system that maps tools, runtimes, games and hardware to each other, with every port credited to the people who made it.